Nier: Automata [Review of the game]
Many of us, seeing the first Nier trailers: Automata, pecked at the tempting main heroine standing out with their strange blindfold and sparkling panties. It seemed that this is all we needed, and the game would not offer more, because many games eventually find themselves exactly as we imagined them – they did not surprise them and all their mechanics were already clear by the trailer. But when Nier: Automata finally went out … When we launched it and passed the prologue … Only then we realized how much we were all wrong ..
Gameplay component.
The first thing we usually pay attention to after the 2B ass is the combat system. Some game sites and players tend to notice, they say, Platinum Games could not create an ideal combat system this time. And in general, they say that you cannot name the Nier combat system: Automata slasher, because it is more complicated by Beat`em Up, which does not have combo and strategic elements. Is it so? Well, personally, I categorically disagree with these statements. The people who say this should first pump the weapon up to 4 lvl`a and then experiment with the combinations of buttons. Much is not done here here as in DMC. There is not even necessary to press the sight here. But if you directly take the combo strikes from DMC and start comparing, you will find their analogues in Nier: automata without problems.
The differences will only be that Nier does not have a system of assessments of your combat skills, as well as various trifles like jumps on heads and slipping on bedridden enemies. But the existing analogues are processed, it is made somewhat simpler and more intuitive. Is such a combat system a sign of Beat`em Up`a? If so, then the first and second DMC slasers were not originally.
You can also compare Nier with another creation of Platinum Games. With Bayonetta. In this case, that nier, that DMC, as for me, is exactly the same behind me, because the compos system in Bayonetta is very complicated and I have not seen analogues yet. 2v from Nier in this case can compete with Bayonetta only with its grace and extremely pretty choreography.
As for the other features of the game, if on the slasher part, the gameplay pluses of the DMC and Bayonetta end, then in the case of Nier we find that, in addition to a good Rubilov, there are both organically woven Bullet Hell elements and RPGs in the open world. Moreover, this game is more than RPG than some of the representatives of the action of genres. RPG, in which you can pump and set up almost everything, starting from combat elements and ending with visual. This is such an RPG, the open world of which, although empty, but not devoid of its secrets, secret places, legendary things and personalities, as well as a solid Laura and extremely funny secondary quests. Many hidden things in the world of Nier: Automata is far from always possible to find at once. Sometimes they are quite accidentally found on the second/on the third/on the fifth passage. Yes, and quests tend to be updated during repeated passage, which in the company 9s they are 80% different from what we saw playing for 2v. All these things related to the open world and its secrets make analogies with the classic games of the 90s a la SHINING FORCE 2 or Adventures of Mana. And it’s nice to be aware of.
Plot and non -standard feed.
I do not want to go into the plot details, but it is worth mentioning its features. Our story begins, as a typical Japanese action movie. And, perhaps, throughout the first passage, this is exactly what is waiting for us, because 2v does not really like to think about the things surrounding it, as well as to go into the details of the resulting problems. We just go ahead, as well as “slightly” walking around from game mechanics and quests (in a good sense of the word).
Then the second passage begins … We suddenly find that we are no longer playing for 2v, but for her partner, a boy under number 9s … Yes, the game has changed: new screensavens and a different view of what is happening, as well as a gameplay, which has moved from a slasher towards a strategically intellectual Bullet Hell. How the latter can be intellectual-strategic? Well, I don’t know what to call it differently. 9s is not very good in battle and, like a hacker, he often tries to be aloof and not to fall under a hot hand, and the basis of his combat system is a flat mini-game with a shooting of squares, which, nevertheless, needs the dexterity of the hands and the miscalculation of actions. To some extent, it is even more difficult than playing for 2v. But 9s can blow up enemies, lure them to their side and even manage them (all possible enemy NPCs, but not bosses).
But what are we all about gameplay? Returning to the plot part, I would like to note that the 9s company not only acquired new screensavens, but also completely changed the entire directorial submission. If earlier we played a militant, now we have before us a leisurely philosophical story about a guy who is trying to understand himself, in others, in the sense of life. Director Yoko Tarot is not afraid to change the prospect this time and turn the game inside out. For example, change the narrative from a visual appearance on a text or even cut down a performance with cardboard dolls. The game suddenly acquires an avant -garde, the game suddenly becomes an arthouse.
After the second passage, you might think that all the oddities have already seen that you can. But what if I tell you that the first two passages are a prequel, and a real game begins only in the third company?
And here she is https://playjango-casino.co.uk/games/ all such … this nier: automata. Not everyone will understand the game that will understand and accept it, if at least a little you hook you, if you at least a little a little to reveal to you, then you will see such fantastic faces, such artistic features that you can call all this only one concept-a work of art. Nier: Automata is an evangelion from the world of video games. Moreover, not Rebuild, but the same legendary Neon Genesis 95th year. Like the Evangelion of that time, Nier is not devoid of her minuses, is not devoid of easy dampness, but at the same time she knows how to use her shortcomings with creativity and turn them into pluses. Moreover, these advantages will be such that they take out the brains and make the game one of the most original and non -standard in the gaming industry.
As it turned out in the end, we are faced with an almost better game in the history of mankind. The best in its originality, the best in the gameplay, the best in the soundtrack, the best scenario and, of course, the best in the directorial features and the overall presentation of the material. It is good in almost everything, but at the same time is not deprived of the shortcomings that will be individual for each player. And for someone they will not be at all.
And yes, if, playing a PC, this game starts with you, does not freeze and does not paint the system … If the clumsy full screen and stretched screensavers is the only thing that the most successful optimization has gifted you, then do not even try to score for this game. Give her a chance, because there is no other such game in nature. You must go through it.
Adequate assessment: 8.5 out of 10
My personal rating: 1000000000000000000 of 10.
The best comments
Damn, well, because of the last sentence, the whole impression of the review was deteriorated.
You take too much of topics and do not completely bring anything.
If they took the same plot separately, or the same combat system, and narrowed the theme of the article to one thing, then it probably would look a little more attractive.
A lot of adoration, which also repels a little, although I know that the game is good.
Comparison with the Evangelion very helpful, I also thought about it.
I would compare the game with an extremely sociophobic cry for help in the void.
Although it sounds strange.
So, probably, I selected an incorrect example) if we speak more specifically, then the essence is not in the variety of a mechanic, but in a certain “fat”, the scale of the project and the abundance of funds that are invested in it. Like yes, a lot of things have been added to the machine, but all those game elements that go beyond the slasher are somewhat superficial and damp.
Here, for example, in the 15th ending, the squire invested everything-and time (10 years old) and the money, and the most probably proven minds, and composers. If we compare the same fishing in the machine and final Republic, then in the second case it will be more worked out – there it is a whole mini game that is probably more meaningful in the game plan. But is the final box better, like a game as a whole? It is difficult for me to judge myself, because I did not play, but according to the abundance of hype, it seems that the machine gun is still better and leaves a much greater mark in history. And the point here is not only in a successful main character (although in many ways this is precisely her merit) – it is just more meaningful and the author of it is a much more specific person who has a no longer drawn up in her brainchild, putting it all exactly as much as he was allowed as much as he was allowed.
And for me personally, the minus of the machines lies in the fact that she could show a lot better if she got the final budget exactly. It was possible to make more lives in all areas and towns so that the NPS did not go along the rails, celebrating and trading around the clock, but at least imitated life a little, as in Skyrim or at least in Dragons Dogme. I believe that offline RPG in the open world can plug any online if the player, being one in the game, can still feel the life and culture that reigned around. So that the world can live by itself even without the participation of the player, and the player, in turn, plunges into this world with his head, living in it, and not playing. Moreover, the machine gun is just that game that tells a lot through its environment and certain details, as well as more detailed elaboration of existing things, would go to her plus.
But on the other hand, all the things that I talked about above are still working in this game. Just a little through other elements. Mainly through quests, of course. And yes, here you can burn on the topic that in most dialogs we just have to read the text, and not admire the cinematic clips from the “Witcher”. And the choice, perhaps, would not hurt in certain plot situations. But at the same time, you understand that even with simple text in your secondary quests, the machine gun tells the same cool story as the “witcher”. And even without any choice, the game has 26 endings and with each new passage, she shows you something completely different. And even if this game is almost an empty game world, but it still manages to have a depth, in which, thanks to the design of the world, atmosphere and music, you can drown.
And so, thinking about the advantages and disadvantages, you reached the most banal – you remember the DMC, which was just a continuous slasher in a narrow pipe. And at the same time it is the standard of the genre. Perhaps even … the best Slysher in the history of mankind at the moment? Well … one of the best for sure) But after the machine guns, it feels like the DMC was only a certain intermediate element designed to polish a certain mechanics, so that then it became part of another genre, forming something more great. Maybe this will be the future of games in which countless game branches will be reduced to a minimum? Be that as it may, I personally don’t really understand why to buy all these newly -made ones on the Bayonetta PC, when there is a machine gun that offers much more, although it is not so rich in its combat system (although it still depends on which side to see).
And now, after everything that I described, someone may appear and say that he infuriates everything that I write down in the advantages of the game. And in general, give him a witch with glasses, for what for all this complex Galicia – long live a cheerful tremas and static screensavers) and this person will have the right to want it) As I said: the negative aspects of the game will be individual. And so I don’t even want to try to guess in my review, from which the player will spit. I, perhaps, will simply continue to engage in my adorations of automatic machines, because another relationship is so controversial, original and in a good way, a starry game cannot have. Her non -standardness is the main thing that the reader of my review should not be noted for himself, and even how to relate to this non -standard – a pure taste.
At the expense of the abundance of adorations – yes, there is such) I wrote this post initially for Steam and then there were fears that the people would not understand, but there they reacted normally)
Be that as it may, I did not say anywhere that the game is perfect and also mentioned its shortcomings. I wanted to reflect on them separately, but later it seemed to me all this seemed like a pure taste. What game will be perfect and become the standard of the genre? The one in which a lot of things are stuffed with a shooter with cars and airplanes, or something simple, like the last thought? Practice shows a variety of results) it was also possible to add a lot of things to the machine, and on the other hand, it seems that it seems to be good. And that is why for each, the shortcomings will be individual here.
And so, I usually do not go into strong details either in the plot or in the gameplay. It seems to me that people should see all these things with their own eyes, and not read in articles, catching spoilers. The reviewer’s case describe everything in general terms and reflect on the pluses and minuses. I, in turn, made a comparison here with DMC and Bayonetta. And, as for me, the difference between these three games is very clear here. Like the very attitude of the automatic machines to slasers, which in the official review of Stopgame IMHO was not made entirely.
The point is not at all in the described pluses and minuses.
It’s simply apparently we have completely different ideas about quality and good games, but we both find a machine gun good.
This is for me, how to say now that the Witcher 3 is a chic game because it has the best in the history of games of the model of stray cats.
It can be so, but a rather strange sensation arises.
I hope I conveyed the thought)
Yes, the case of the reviewer is in general terms.
Judge games by variety Mechanic, it seems to me that for myself.
And in the machine really They added a bunch of everything, so.