shapez 2. Puzzle production

At the beginning, choose the difficulty of the game. I recommend taking a simple one. It will simply get rid of the routine, t.To. you will need to extract 40% less resources than required. A small insignificant spoiler – even so you will need hundreds of them.

Also, as far as I understand, easy difficulty will allow you not to limit your creativity in any way. You can place and copy as many buildings as you like.

As in the first part, the beginning is quite simple. We build conveyors from base resource deposits to the reactor. The new part is made in a nice 3D, so it compares favorably with its predecessor.

All the way we will be given useful tips for more efficient work with buildings.

To complete the stages of the game you need to extract and process the necessary resources. And then the result must be delivered to the conditional reactor and loaded there.

We can halve shapes, rotate, merge, and so on. The further you go, the more opportunities open up. For special improvement points, new, more efficient production lines and their properties become available. For example, you can speed up a conveyor or some processing.

Sometimes it makes sense to build several duplicate production chains when you need to create hundreds of identical objects. What I really liked about the new version is that you don’t have to rotate the figures strictly into the desired position for the final pass. This makes life quite simple.

We get improvement points for completing special tasks. Their list can be viewed in a separate window. I recommend not to delay completing sidequests. It is necessary to make sure that they are carried out in parallel with the tasks for completing. The game even strictly advises you to complete the passage first, but in my opinion it’s better to close the task first. This will give you pumping. But look for yourself here.

The list of improvements includes faster https://brasilbingocasino.co.uk/login/ operation of our buildings and the opening of new buildings.

I really liked the quick command system. For example, if you press Ctrl + Z, the last action will be undone. You can also copy entire sections of production lines if needed.

Regarding the first part, I really liked the theme that the resulting figure is visible after setting each significant production point. That is, there is no need to guess what will come out.

If you look at a map of the local world, you can see an endless field of increasingly complex shapes and the addition of new colors. That is, the further you go, the more complex and complex the production will be.

After receiving an operator certificate, we will have the opportunity to extract resources from “space,” or more precisely, from the space around our base location.

In the first game I quickly got confused and got tired of organizing production. But here we managed to figure it out quite well and make good progress through the passage. Thus, I can state that the second part turned out to be a successful, advanced continuation.

The game still has some shortcomings, but we managed to mitigate them well. You still need to craft hundreds of units of resources, for example. But there was also a lot of good stuff – excellent tips, a lot of convenient, very functionally useful hotkeys, markers for crafting results.

I consider the smoother passage and completion of sidequests to be a big positive thing. Now production is not rebuilt every task from scratch, as I had in the first part. Here you can think through your passage through several tasks at once with minimal adjustments to the building.

👍 Nice, calm music.

👍 Many types of resources, many tricky buildings to process them.

👍 Numerous puzzling tasks. Availability of sidequests for leveling up.

👍 The game has several convenient innovations in the form of three-story conveyors or convenient commands with quick keyboard shortcuts.

👍 Multiple difficulty levels available. The simpler, the less routine. On a simple basis -40% of the figures required for delivery.

👍 An excellent leveling system for completing sidequests, which also become more difficult over time.

👍 Russian text language.

😐 The game is very measured and leisurely. Sometimes hundreds of units of resulting resources are needed. You’ll be amazed how to build one production line, but sometimes you need several of them. I have to turn off the game and do something else. Then come back and build something new.

😐 Personally, I still relatively often have to demolish old production lines in order to get new results, just like in the first part. This makes the gameplay quite addictive. On the positive side, I can note that here this does not happen right away, since sidequests often require little restructuring of production. It turns out that you still need to destroy your buildings, but not as often as in the first part.

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