Shenmue is the most influential game in the history of the BAFTA industry
A few days later, on April 8, the British Academy of Cinema and Television Arts (BAFTA) will announce the winners of its annual award ceremony in the field of video games. On the eve of the events, gamers could participate in the vote to determine the most influential title of all times. Surprisingly, the victory did not go to doom or Mario, but a cult Shenmue .
Published in 1999 Shenmue did not gain financial success, but despite this, the game really turned out to be one of the most outstanding and innovative at that time. For example, it is in Shenmue For the first time, such familiar elements as a “living open world” with a dynamic change in the time of day and weather, the NPC day and many others have appeared. In addition, the author himself Shenmue Yu Suzuki (Yu suzuki) is considered the creator of the term Quick Time Event (QTE) for interactive scenes with quick pressing of buttons to the reaction.
For me a great honor and joy to see the victory Shenmue. From the very beginning we wondered: “How realistic can the game be?"We sought to create peace and history, unprecedented in scale and detail at that time. This victory serves as a powerful reminder that the challenge we have adopted continues to find a response and inspire many people to this day. This is really the greatest support.
Yu Suzuki
In the meantime, the whole top looks as follows:
Despite the cult status and excellent assessments, because of weak sales, a series Shenmue turned out to be in oblivion for more than a dozen years. In 2015 Yu Suzuki was able to raise money for Kickstarter for the development of Shenmue III . A couple of transfers after the game saw the light in 2019 and disappointed fans.
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Final Fantasy VII
Grand Theft Auto III
Grand Theft Auto
Half-Life
Half-Life 2
Metal Gear Solid
The Sims
World of Warcraft
The Legend of Zelda: Ocarina of Time
Dark Souls
The Elder Scrolls V: Skyrim
Minecraft
Tomb Raider
Shenmue
Baldur’s Gate III
Super Mario 64
Super Mario Bros.
Kingdom Come: Deliverance II
Tetris
The best comments
So epoch -making rating as “the most influential games in history”, of course, cannot be assembled objectively.
But, firstly, if you already have Pong and Tetris in the ranking, it is strange to put them so low, this is, as they say, the base. Space Invaders then where? And, secondly, xs, that in the ranking, and even so highly they make Baldur’s Gate 3 and KCD 2. The games are beautiful, only in the list of "influential" them seemed to include them early, especially the second. Because there is too small distance to track any influence.
Yes, although what is it, you can actually argue about such a top.
I am incredibly trudging from KCD 2, but what she forgot in this list
No MK, and thanks to her ESRB appeared and provided so many jobs around the world)
Direct X appeared due to the desire of Bill Gates to have a doom on the release of Windows 95, but the OS did not allow DOOM to turn intensely to the process and memory, it was for this that Direct X was invented.
Direct X is still used. Soon roll out a new version that will accelerate the RTX video card.
Quake pushed the industry https://casinoamambay.co.uk/ towards 3D video Cracus, when it turned out that the render, which was used in Quake, loads the CP.
And Voodoo 1, published in 1997, showed simply a wild increase in performance in the game, compared to the usual Software Render, which convinced the industry that it was necessary to move in this direction.
It seems like gamers voted, not Bafta. But the opportunity to vote for fresh releases as the most influential in the history of the industry raises questions.
I agree completely. Not even 5 years old, here not even a quarter of a year has passed
Apparently, someone forgot to put the normal threshold (or decided to attract attention). Well, you can’t talk about the influence of games that are less than five years old. Even the influence of the same Baldura has yet to be seen when there are games made entirely after its exit.
"This is clearly some city myth composed by fans of Karmak"
Romero writes about this in his book, and I somehow believe him more than the Noneom from the Internet.
“For Bill Gates Nahren did not need a Window thought on its own.”
So it was not needed that he was specifically dreaming in doom advertising. Such an unnecessary game, for Otor, it was necessary to record a video in Microsoft Judject Day, which was organized by Mycrosoft specifically to present Doom 95 shortly after the release of Windows 95.
Alex St. John, Craig Eisler and Eric Engstrom decided that Microsoft needed to create a set of software developer (SDK), which will allow Windows 95 to provide such quick access to games. Alex worked with Chris Hecker over Wing SDK for quick access to graphics, but DOOM II used all the hardware of the computer, and not just the video card. Wing capabilities were too limited. The new API had to solve all the difficulties that the developers faced when creating games for Windows 95, whether it be sound, music, multiplayer compounds or input devices, for example, joysticks.
Alex, Craig and Eric refused to approach Wing and created a small SkunkWorks group to create an SDK, which made a “direct” hardware access to several real-time components. The result of this development will forever change the playing industry for PC – and Doom II served as an impulse for its beginning. The project is called Directx1 – this is an extension for Windows, allowing all programmers to make for this OS the same game resources as doom II.
"Yes, there was enough" pushers "in those years"
No, there was not enough. Kweik and the first 3D voodoo left almost simultaneously.
And not a single Batman from Rockstedi, but the influence there is still visible in many third -person games.
They better know. Baffa and her awards are very doubtful.
Plus the vast majority of playing engines pulls its pedigree from Kweikovsky
The same Sours – this is the dviglo kweik.
It’s all great, but somehow not in the cashier. Yes, and controversial, t.To. At that time, holivars were conducted between Direct3D and Opengl (older, cross -plate, is also used so far, already like Vulkan). The transition to 3DFX cards is also here-the merit is Kvaki or the iron manufacturer issue, but we do not forget about the significance and history of the console market, especially in the 90s. The desire to port the PC to the console (the same Kvaka went to Saturn) is confirmation.
Why – all this information is of course interesting, especially for the uninitiated, but still BAFTA is focused on such things as game design, fasting, voice acting, and other matters visible to the player, which he actually sees, playing the game, and not installing a brand new dx or buying a video card. This is easy to understand from the general list of nominations. And here Shenmue really took a huge step on many fronts – photorealism (at its time), the “living” open world, QTE (it was in Dragon’s lair, but in the usual form appeared in Shenmue), the full use of everything, interaction with objects, full -fledged games inside the game (arcade hall, Saturn at Ryu at home), and in general, within the framework of one game) There were a lot of there – here you have both pumping like in scrolls and a fighting system from fighting. At that time, there was simply nothing similar, and in my opinion the award is deserved, at least if you look at the list of nominees.
It is extremely strange kkd 2 to see. Influential games on that and influential, which had influenced someone, became a source of inspiration for others. This implies that a certain time should pass in order to earn such a status, and the Indirzhikh does not fit here in any way.
And in general, the list looks like okay. It is clear that there are much more than twenty such games and not mention everything, there would be up to 50 at least stretch the list.
You can mention a million games in the context “The X game has not been inserted into the morons”, because I am just like one of the NAZOVAWATCH NAZOVA, which popularized the squeeze of the heroic shooters and forced the other dozen similar games to succeed
with Harstone and the genre of kki the same
It is better to see a re -survey from Vasya and take advantage of his advice at the end.
I don’t know if the technologies of one engine that have spread throughout the industry is not an influence, then then the influence
Che? I just came up with Maxims and principles in the development of 3D games, think … just there I committed some kind of revolution.
Yes, 3D games were before the first kweik, but for some reason no one remembers about Batallson, and the first kvak is awarded the title of legendary game. Probably because the karmak is the first who was able to make a digestible mum, setting the standard in the industry for many decades to come?
Well, at least not the top as usual.
No, the engine of the first Half – this is a kweik, yes, a little modified, Romero personally gave it to Gaben.