The shift in the direction of the games-services passes “not quite smooth”, they recognized Sony
After the publication of the report following the first quarter of the financial year, representatives Sony We talked with investors. One of the topics for the conversation was not the most successful emphasis of the company on services-services. From the planned dozen, most of the titles were canceled-units reached the release (and some even managed to close). IN Sony They stated that they will remove lessons from these mistakes, but at the same time the leadership insists that some progress will have already been achieved.
Corporation General Financial Director Lin Tao (Lin Tao) I am sure that games-services have potential. Even despite the negativity associated with the closure Concord And the transfer of Marathon . Such titles provide an additional source of income, which five years ago Sony There was no.
If you look at the last five years – before PlayStation Studios There were practically no service games. [Now] We have helldivers 2 , Mlb The Show, Gran Turismo 7, as well as Destiny 2 from Bungie. These four titles, stably contribute to sales and profits.
Lin Tao
As part of the report Lin Tao reported that over the past quarter, the share of revenues from service projects was about 40 % among all games from internal studios PlayStation. For the whole year of receipt from games-services, only to 20-30 % reach. In this regard, the leader announced the conclusion that the shift Sony In the direction of service titles, corporations are not easy.
If we talk about the transition, the process is not quite smooth. But if you look at the long term, at changes in five years, then progress is obvious. We clearly see that there are problems. We need to learn from mistakes and introduce services-services more thoughtfully to minimize losses and make the process more smoothly.
Lin Tao
Recall, for various reasons Sony canceled quite a few service titles from internal teams. Projects went under the knife Naughty Dog, Bend Studio, Bluepoint Games, FireSprite, Insomniac and other studios. The development remains a game service for Horizon, Fairgame $ shooter (though the founder of the studio left the team in May) and already mentioned Marathon – V Sony they expect to roll it out until the end of the current financial year (March 2026).
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The best comments
They do not go out too often, they will come out even less often
over the past quarter, the share of revenues from service projects was about 40 % among all games from the internal studios PlayStation
Correct people laugh, saying that there are no games on the PS 😁
I do not think that just like that literally, corporate and hands are screening, such as now the light money is fond of and we will make the sequels of forgotten games, steamdeks and series on Lolu. Rather, these projects are independent, and they just managed to knock out at least some of its budget, which should pay off.
Naturally, no one thinks “Now we will release the next service of the service and how we will make a single Goti Uhhhh”, no. But such games are always able to generate extra money, which the studios also want to children somewhere. So they are invested in third -party promising studios, which then make suitable games.
The same Tencent that generate profits mainly at the expense of the services of services once bought 30% Larian and they made BG3. Yes, Tencent did not take any participation in the development, but including funded the development and then received its income.
Therefore, my opinion is that there are nothing wrong with good games-services at all. Another thing is that making "good" is unrealistically difficult.
And I can parry:
There would be no APEX without a titanopad.
There was no window without a ton of collaborations, and without a window, Alan would just find other investors. The first part was cult, different campaigns would be easily flew to this.
Without halva there would have been no first kasoks, of which CS: GO was born at one time.
There would be no dot without warcraft, which means legend league.
Almost any Game-Service should have something for which they will love it and for which they will tremble in it for days and nights. And almost all successful services-services appeared thanks to their predecessors, who either took a game formula (Dota) or the foundations of the engine (CS). Without such a “support”, the service needs to offer users something really protracting, to take either gameplay (again, Dota and CS), or a thoughtful world (APEX and League (yes, the basis of gameplay in the league as in Dota, but the game itself was supposed to be equivalent to the ENT and gameplay, while Dota was focusing on the Hayimple))))))))))))))))).
Only the trouble is https://lottogamescasino.co.uk/ that having made one successful milking of 90% the company: a) scores a bolt to release everything else and b) tries to create another one and clogs the bolt for everything else.
Also in shock
What could go wrong?
We have HELLDIVERS 2, MLB The Show, Gran Turismo 7, as well as Bungie Destiny 2. These four titles, stably contribute to sales and profits.
I do not know the numbers on baseball, but I know about Destiny 2, and everything is so sad and sad there that if the marathon still does not take off, then most likely the studio is a complete khan.
GT7 simply has no competition. HELLDIVERS 2 – luck and accident, for which you need to thank Arrowhead, not Sony.
From what was not indicated in the news-somewhere in the bowels of Sony, according to rumors, they make a game-service on Horizon, and this in particular explains the trial with Tencent, well, there is some kind of game from the employees of Bungie, for which about 80 people turned into a separate studio.
The rest is clean losses, in some cases also reputation. Genius, not quite smooth.
I CRIED SO Hard, For Games At Launch.
But in the end, it’s Just Got, No Games.
Bouught PS Plus, and Paid So Much.
But in the end, it’s Just Got, No Games.
1. Sony bought a finished studio with a finished game (Bungie – Destiny 2)
2. Actually, Destiny 2 did not immediately become a game-service-this is a very long and painstaking work, like HD 2.
3. Flows from the 2nd point. To live the game-service-you literally need to invest in a long and not very pleasant job as-a service where players can smoke new updates and approve them. (T.E Game-Service is a casino with updates, it is not clear which one will shoot, and which rating will bring down.)
4. It follows from the 3rd point: the game -service is “the wheel of samsara with the reckoning”, people are angry with the new thing -> Correct the Revolution -> everyone likes -> decide to shift the balance (newcomers VS Veterans, Solo vs Coop, you cannot smash everyone vs) -> people are angry with the new thing -> Correct the renewal -> everyone likes it -> They decide to shift the balance.
5. Therefore, services-services are a direct check for how much nerves you have enough with a balance and players who want to clean the players who want a coop and hardcore in the VS game. (T.how much to you, the "carousel of emotions" is enough to endure. It’s like a girl – you can endure her “female logic”, but you can no longer endure her “female logic” and quietly tell her “enough, we part” – concord).
Not so for everyone. We are almost every week (at least every month for sure) we hear about the same CDPR, Larian Studios. Large studios, but they have no games-services. I am not to argue about the general sense of commentary. I rather agree with him, it is clear why everyone needs their own Fortnite, but not every studio will be able to make it. Especially if she made single games for years and will hire the whole state under them. For such, the desire to make its game-service with a very big chance will turn into a financial disaster, and not take this into account, but to be guided only by Wishlist, for a large company-a stupid and short-sighted approach.
No, in my opinion not doubtful. Sony invested in Heiidivers 2 about the same, as before in Fairgames, Marathon, Concord, and T.D., But at least I didn’t have time to buy a studio and will not buy, and this is also “luck”, because Arrowhead can do their next games without looking at Sony. Of course, the fact that it was Arrowhead who knew what they did and for which audience was their merit completely, but I am also sure that “luck and accident” were definitely present, because:
1) Sony did not bother them creatively
2) Sony did not demand to turn the game into microtranszation blood pressure, removing any pharma on the root of any currency (for example)
3) They guessed with the trends of the audience changing mood, who wanted difficulties and military men, and not repeatedly verified with consultants of a colorful mess, and at the same time they themselves knew what the style of play and what exactly they wanted to display on the screen
4) Two AAA-service garbage dumps came out in parallel in the same month, against which HELLDIVERS 2 for $ 40 looked more interesting and more profitable, and Internet + memes of the game were shattered, especially streamers and bloggers on YouTube, which actively kicked Suicide Squad and Skull & Bones about it and without, and often at the peak they put it precisely by HELLDIVERS 2, they say "see how it should!".
So personally, I believe that Arrowhead was still very lucky that they were at the right time and in the right place, with a good game with excellent potential, that they were not decided to absorb and no reductions are afraid of them, t.To. They are completely independent that they guessed with pricing and monetization that they listened to the community in time, once asked them about this loudly, and now the game has a fairly hard foundation. Although there are enough problems, especially with optimization and reigree for the sake of something except the process and incredibly slow in the later stages of grind.
Otherwise now they have everything good with games. I forgot when the last time I played something from Sonya on their own curling iron.
Fares for EA – this is rather image projects. They are financed not for earnings, but in order to correct the reputation of the company. And I don’t think they are expensive. So they owe their appearance not to the apex, but to the brilliant managers who greatly mention the image of EA.
Would find another investor for themselves. And the game would not be hostage to EGS.
The loss is not great. Barely mastered the first season. The second did not look.
I understand the logic about “one service will pay for everything”, but it is not necessary to turn all your games into services. Big uncles will not understand that the competition here is too big, and only 24 hours in a day.
Interestingly, if further income from the games of services will increase, then how it will affect the single games of the company?
So “humanize” (I have no one who are some kind of green human.They are trying to perceive them as people, but that some “face” is attributed to them with some kind of will) the corporate elite is generally wrong, I believe, because each decision seems to be taken conditionally by the weeks of meetings 10 different factions that are trying to somehow come to the decision that will arrange them all, and then this decision goes down somewhere, where the entire lower part of the organization is trying to then try Interpret them as and structures for yourself, and the conditional filing for game studios in the order of its daily duties does not go, which means that the feedback then goes to the top approximately the same way
From which this seems to be the idiocy of the leadership, although most likely in reality it is 40% swan, pike and Krylov cancer, 50% of the cunning of the bureaucracy, thanks to which so many resources can be directed in one direction, and only 10% of the really incompetence (and I think 8% of them is not even the leadership of the corps, but someone in the middle)
Well, technically, the concept of image projects, still exists. Only, it has become less likely to surge. And so, yes, this whole story is purely about earnings.
Sony had to hire normal moderators for testing, which the reviews of gamers do not glow.
Doubtful thesis. Sonya published, and, accordingly, financed the first part of Helldayversi, which also had moderate success. They saw the potential in the studio and the future of the sequel and invested even more in them. Not so chance.